Programming Service Focused on Fandom and Gamer Culture to Become Part of Recently Founded Warner Bros. Digital Networks
Programming Service Focused on Fandom and Gamer Culture to Become Part of Recently Founded Warner Bros. Digital Networks
Follow Five Top-Ranked Gamers Battling to Win the World Championship for the Hit Fighting Game Mortal Kombat X
The CW Network to Air the Finale As a One-Hour, Primetime Special Monday, Feb. 15
Launch Highlights Include E3 Takeover, Justice League: Gods and Monsters Chronicles, Exclusive, Behind-the-Scenes Content From Top Machinima Creators, and Much More
Jessica DeBiase Stevens and Michael B. Colarossi to Anchor East Coast Sales Team for the Global Many2Many Programming Service.
Former Playboy and Turner Executive to Lead Platform Distribution as well as Generate New Revenue Streams for the Many2Many Programming Service
Machinima, the first global many2many programming service focused on fandom and gamer culture, closed a deal with Vimeo to bring its network of over 30,000 creators onto Vimeo’s open self‐distribution platform, Vimeo On Demand. Through the content development and distribution deal, select original programming from Machinima and Machinima Talent Network creators will be eligible for dedicated funding from Vimeo in exchange for exclusive distribution on Vimeo On Demand.
Machinima, the first global many2many programming service focused on fandom and gamer culture, has entered into a $24 million financing led by Warner Bros. Entertainment with existing investors Redpoint Ventures, MK Capital, Coffin Capital, and Allen DeBevoise also participating. The announcement was made today by Chad Gutstein, Machinima’s Chief Executive Officer.
Comprehensive Brand Repositioning with New “Heroes Rise” Tagline will Focus on Supporting Massive Talent Network and Original Programming Reaching Millennials thru Prism of Fandom and Gamer Culture.
In the first programming collaboration since Warner Bros.’ investment in Machinima earlier this year, the global many 2 many programming service for fanboys and videogamers announced today that it has greenlit the new animated shortform series JUSTICE LEAGUE: GODS AND MONSTERS CHRONICLES, from Bruce Timm and Alan Burnett (both producers of the legendary Batman: The Animated Series).
Machinima, the first global many 2 many programming service for fanboys and videogamers, announced today that Daniel Tibbets will fill the newly created Chief Content Officer position. Tibbets will oversee all of Machinima’s programming efforts and talent development operations.
Machinima, the first global many 2 many programming service for fanboys and videogamers, today appointed Chris Riley to the position of General Counsel. Riley will lead the company’s legal department and provide strategic legal and business affairs guidance to the company.
Machinima, the leading global video entertainment network for fanboys and videogamers, today announced that Tricia White will become Machinima’s new Chief People Officer, overseeing human resources for the Company.
”Chop Shop” follows a crew of car thieves as they rise from the mean streets of Los Angeles to become high level international players.
Machinima, the leading global video entertainment network for fanboys and videogamers, today announced that Chad E. Gutstein, former Chief Operating Officer of the Ovation television network, will become Machinima’s new Chief Executive Officer, reporting to Machinima’s Board of Directors. Gutstein brings to Machinima nearly two decades of experience interweaving strategic management across both traditional and entrepreneurial organizations.
Machinima, the leading global video entertainment network for young males and videogamers, today announced Anthony J. “Tony” Vinciquerra has been elected to the company’s Board of Directors.
Machinima, Assassin’s Fist Limited, and Capcom U.S.A., Inc. announce today, in partnership with Producer Jacqueline Quella, and Director Joey Ansah, that STREET FIGHTER: ASSASSIN’S FIST will debut in its entirety on Machinima, the number-one global video entertainment network for young males.
Machinima, the leading global video entertainment network for young males and videogamers, has closed an $18 million financing led by Warner Bros. Entertainment with existing investors MK Capital, Redpoint Ventures, and Google Capital participating.
Warner Bros. is going all in with digital entertainment company Machinima. After months of speculation, Warner Bros. announced Thursday that it is acquiring Machinima, a digital studio focused on fandom and gamer culture.
Knight Rider, the 1980s action series that made David Hasselhoff a star, is getting the Machinima treatment. The digital network said today it is partnering with producer-director Justin Lin, YOMYOMF and NBCUniversal Brand Development to produce a digital series reboot that will target a 2017 launch.
Transformers fans will have to wait until June 23, 2017, to catch the next installment in Michael Bay’s live-action film series, but Hasbro Studios and Machinima are gearing up for the release of their action-packed animated adventure Transformers: Combiner Wars in the interim, and EW has an exclusive first look at the new series.
Go90, Verizon’s free mobile-video service, will launch a show that’s a kind of ESPN “SportsCenter” geared entirely around eSports produced by gamer-focused Machinima.
The team behind Machinima’s “Street Fighter: Assassin’s Fist” is back with “Street Fighter: Resurrection,” a live-action miniseries now available on Verizon’s Go90 mobile video service.
The CW has picked up the third season of Machinima’s eSports documentary series “Chasing the Cup” about players facing off in a “Mortal Kombat X” tournament — marking the first TV deal for the YouTube-focused digital studio.
Welcome to our ongoing series, From the Big Chair, where top digital decision makers from around the world share their thoughts on the most pressing industry issues of the day.
Machinima has signed a deal with Verizon Communications Inc. to distribute 110 hours of original programming per year starting in 2016, along with 40 hours of curated content, via the wireless company’s soon-to-launch mobile video service.
The Transformers are coming to Machinima.
This summer, Vue plans to offer three standalone channels from Showtime, Fox Sports, and Machinima.
Machinima has a new piece of technology its audience can enjoy. The self-described “many2many” gaming-focused network released an app on June 9, 2015, using the Victorious mobile platform which helps creators develop “superfan” social hubs.
Everything you know about one of comics’ most popular supergroups is about to be turned on its head.
Honda has partnered with Machinima for the new animated digital series, Justice League: Gods and Monsters Chronicles.
The creation of a YouTube show differs wildly from traditional media development, which enlists agents, directors, and producers to make a TV show or movie.
Fandom and gamer culture multichannel network Machinima, the second largest producer of YouTube content, has completely revamped its senior leadership team in the past year, starting with CEO Chad Gutstein, the former COO at Ovation
Legion of Creatives announced its debut series, “High School 51,” in partnership with Machinima at the 2015 NewFronts in New York on Monday
When it comes to digital content for die-hard millennial fans of gaming, comics and other geek-out subjects, Machinima is one of the top purveyors in the space.
At this year’s Digital Content NewFronts, expect to hear a recurring theme from Internet media firms: We’re a better ad buy than TV, especially for targeting younger audiences.
Machinima is expanding its sales department by filling two lead positions. The YouTube multi-channel network focused on gaming and fan culture has hired Jessica DeBiase Stevens and Michael B. Colarossi as Directors of Partner Development at the network’s New York sales office.
Don't be surprised if a lot of YouTube networks kick off their NewFronts presentations with the Jay-Z song that opens 'Allow me to re-introduce myself.'
Inside Gaming was done — so we thought. Machinima’s hit series dedicated to all things gaming had hung up the shingle, we wrote the definitive article and to compound things, the hosting crew all went over to work for Rooster Teeth, starting a competing show called Funhaus.
In the role, Glasscock will negotiate partnerships to help increase the reach of distribution and advertising across all of Machinima’s global platforms. He will manage the company’s relationships and coordinate the incubation and launch of Machinima’s various initiatives.
Machinima, a digital media company focused on reaching young male audiences on YouTube and other platforms, has recruited James Glasscock as senior VP of strategy and business development.
Machinima, a digital-media company focused on gamer and fanboy audiences, has hired Jamie Weissenborn, a former senior ad exec at Sony Pictures Television, in the newly created position of chief revenue officer.
In the role, Weissenborn will be responsible for all aspects of Machinima’s direct sales efforts, including content marketing solutions that span branded entertainment, brand integrations, and sponsorships, as well as ad sales for the company’s original programming and talent network across all platforms. He will also steer Machinima’s sales, solutions, and packaging teams, and report to CEO Chad Gutstein, the company said.
Machinima CEO Chad Gutstein doesn’t think “MCN” has become a sullied term - it’s just not sophisticated enough to describe what companies like his really do.
The gaming-centric Web video company Machinima is looking to reboot.
YouTube network to get new logo, website.
The multi-channel network (MCN) was criticized by creators for its talent management. Now, as part of a broader rebranding, Machinima announced Monday that it would create a “Level Up” system that stipulates what service creators can receive.
Machinima is switching up its image. The multi-channel network that began as a home for gaming-related content has rebranded, and it now sports a new tagline, a new talent management system, and a snazzier website.
Machinima is one of the most popular hubs for gamers to get their media fix – their YouTube channel is full of original animations made using videogame models, as well as general content concerning a variety of fandoms.
It hopes marketers will spend more money on a familiar model.
Machinima, a specialty YouTube network devoted mainly to gaming aficionados, announced Monday that it is rebranding under the tagline “Heroes Rise.”
Gamer culture programming service's new tagline is 'Heroes Rise'
Digital network Machinima has adopted a new tagline — “Heroes Rise” — and logo to drive home its focus on fanboy and gamer culture, and has rolled out new programs designed to cater to its network of 12,000 creators.
Gaming-centric multi-channel network Machinima announced on Monday that it is rebranding itself with a new tagline, “Heroes Rise,” along with a new multi-level talent management program and support tools.
The company's new tagline is 'Heroes Rise'
Machinima is attempting a brand reboot. The company, which was once the biggest game in town in the land of YouTube multi-channel networks, is unveiling a few new initiatives to regain its former footing.
Machinima, the popular gaming-centric web video company, is rebranding, The Wall Street Journal’s CMO Today reports.
When it launched as part of the YouTube Original Channels Initiative, Machinima Prime brought a new level of production value to YouTube.
Deals with YouTube creators JeromeASF, Blitzwinger part of exec's TV-like programming strategy to focus on core gamer audience.
The popularity of gaming and e-Sports continues to climb, and Machinima's programming targeted at that audience is growing right along with it.
The tech scene in Los Angeles has been heating up lately.
For fans of video game Street Fighter, one of the most gleeful moments of gameplay is when you get to let loose with your character on a generic vehicle during one of the bonus rounds. With a clever wink, gaming-themed video portal Machinima and Honda Fit are weaving references to those moments into the narrative of Web series Street Fighter Assassin's Fist.
Chad Gutstein, formerly COO at the Ovation television network, has been tapped as CEO at Machinima, the latest move as the online video service revamps itself as a player in original content.
Machinima, the YouTube network for gamers, has finally found the money it has been looking for.
One of the most popular channels on YouTube is aimed toward people who play video games. It's got tons of content — thousands of game reviews, how-to videos of people gaming away enthusiastically, even little homemade movies that people have made using video-game software.
In Web video, can you catch lightning in a bottle more than once? Is there a such thing as a highly anticipated sequel online?